There is a Legacy version
here.
Cadence Call [one-action] Feat 6Archetype Auditory Flourish Source Player Core 2 pg. 205Archetype MarshalFrequency once per minute
Prerequisites Marshal Dedication
You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally in your marshal’s aura is
quickened until the end of their next turn, and they can use the extra action only to
Stride. If an ally uses this extra action, at the end of its turn that ally becomes
slowed 1 until the end of its following turn.
Cadence Call Leads To...
Tactical CadenceTraits
Archetype: This feat belongs to an archetype.
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Flourish: Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.