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Kapmek

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KapmekCreature 5

Legacy Content

Unique LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 60
Male kobold slurk-trainer
Perception +13; darkvision
Languages Draconic
Skills Acrobatics +12, Nature +13, Stealth +12, Survival +13
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha +1
Items black adder venom (3 doses), crossbow (10 bolts), hatchet, studded leather armor
AC 23; Fort +12, Ref +14, Will +11
HP 75
Speed 25 feet
Melee [one-action] hatchet +11 [+7/+3] (agile, sweep), Damage 1d6+2+3 slashingRanged [one-action] crossbow +14 [+9/+4], Damage 1d8+2+3 piercingRanged [one-action] hatchet +11 [+7/+3] (agile, thrown 10 feet), Damage 1d6+2+3 slashingHurried Retreat [one-action] Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.Quick Poison Dip [reaction] Trigger Kapmek loads his crossbow while he carries a dose of poison; Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.Sneak Attack Kapmek deals an additional 1d6 precision damage to flat-footed creatures.