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Kapmek

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KapmekCreature 3

Legacy Content

Unique LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 60
Male kobold slurk-trainer
Perception +11; darkvision
Languages Draconic
Skills Acrobatics +8, Nature +9, Stealth +8, Survival +9
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha +1
Items black adder venom (3 doses), crossbow (10 bolts), hatchet, studded leather armor
AC 19; Fort +8, Ref +10, Will +7
HP 45
Speed 25 feet
Melee [one-action] hatchet +7 [+3/-1] (agile, sweep), Damage 1d6-2+3 slashingRanged [one-action] crossbow +10 [+5/+0], Damage 1d8-2+3 piercingRanged [one-action] hatchet +7 [+3/-1] (agile, thrown 10 feet), Damage 1d6-2+3 slashingHurried Retreat [one-action] Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.Quick Poison Dip [reaction] Trigger Kapmek loads his crossbow while he carries a dose of poison; Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.Sneak Attack Kapmek deals an additional 1d6 precision damage to flat-footed creatures.