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Venexus

The white dragon Venexus hatched in Winterwall Glacier, north of the Realm of the Mammoth Lords and Irrisen, alongside her brother Fezerod. Upon reaching maturity, Venexus and Fezerod migrated south to the Realm of the Mammoth Lords in search of unclaimed territory. Although the pair remained together for centuries, shortly after they conquered Lost Mammoth Valley together Venexus drove him off. The valley was, at the time, a highly frequented migratory route rich in resources, wildlife, and humanoids to subjugate. Fezerod fled in heartbreak and shame. In the centuries since, Venexus has maintained control of Lost Mammoth Valley, considering the region and everything within her property.

The opening of the Worldwound to the east forever changed Lost Mammoth Valley and Venexus's role as its self-appointed ruler. Invading demons forced the Burning Mammoth following to abandon most of their ancient migratory route, including Lost Mammoth Valley, leaving Venexus without intelligent creatures to subjugate. Thankfully, it wasn't long before a group of Sarkorian refugees settled in the valley. After these people, who called themselves Sutaki, established a permanent settlement, she made herself known as their overlord. To ensure their cooperation, she built her glacial palace alongside them, blocking escape from the valley.

Years later, a brave but foolish Burning Mammoth warrior named Metuak came to Lost Mammoth Valley seeking Venexus's aid. He asked her to end the curse placed upon him by the Primordial Flame and to free him of his possession by the shadow demon Xeleria. Rather than help, Venexus stole the Primordial Flame, forcing Metuak to flee for Hillcross. Although Venexus would have followed to ensure his death, she hadn't truly understood the artifact's curse or its powers. The lamp burned her badly and melted her palace, but she couldn't bear to part with it. It became, in time, both her most valuable asset and greatest weakness.

Recall Knowledge - Dragon (Arcana): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

VenexusCreature 9

Legacy Content

Unique CE Large Cold Dragon 
Source Pathfinder #176: Lost Mammoth Valley pg. 91
Cursed Draconic Overlord
Perception +11; darkvision, scent (imprecise) 60 feet, storm vision
Languages Common, Draconic, Hallit
Skills Acrobatics +8, Arcana +8, Athletics +12, Intimidation +10, Stealth +6
Str +6, Dex +2, Con +4, Int +2, Wis +3, Cha +2
Storm Vision Inclement weather doesn't impair Venexus's vision she ignores concealment from fog, mist, rain, and snowfall.
Items primordial flame
AC 19; Fort +12, Ref +6, Will +8; +1 status to all saves vs. magic
HP 170; Immunities cold, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 16Mist Shroud (arcane, aura, evocation, water) 10 feet. The Primordial Flame continually heats the cold emanating from Venexus's body, surrounding the dragon in a thin veil of fog. Creatures in the aura are concealed, and other creatures are concealed to creatures in the area. Venexus's storm vision allows her to see through this concealment, however. If wind disperses the aura, it returns automatically at the start of Venexus's turn. The aura is suppressed in water.Freezing Blood [reaction] (arcane, cold Trigger An adjacent creature deals piercing or slashing damage to Venexus) Effect Venexus's blood splatters onto the triggering creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.
Speed 30 feet, fly 120 feet; ice climb 30 feet
Melee [one-action] jaws +12 [+7/+2] (cold, magical, reach 10 feet), Damage 2d10+10 piercing plus 1d6 coldMelee [one-action] claw +12 [+8/+4] (agile, magical), Damage 2d8+10 slashingMelee [one-action] tail +11 [+6/+1] (magical, reach 15 feet), Damage 2d6+8 bludgeoningMelee tail +20Arcane Innate Spells DC 16; 2nd obscuring mist (at will); 1st gust of wind (at will)
Primordial Flame Spells DC 16; 7th sunburst; 5th produce flame (at will)
Breath Weapon [two-actions] (arcane, cold, evocation) Venexus breathes a cloud of frost that deals 10d6 cold damage in a 40-foot cone (DC 19 basic Reflex save). She can't use Breath Weapon again for 1d4 rounds.Draconic Frenzy [two-actions] Venexus makes two claw Strikes and one tail Strike in any order.Draconic Momentum When Venexus scores a critical hit with a Strike, she recharges her Breath Weapon.Ice Climb Venexus can climb on ice as though she had the listed climb Speed. She ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.Shape Ice [two-actions] (arcane, transmutation, water) Venexus magically reshapes a cube of ice or snow she touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 6 Reflex save or Acrobatics check. On a failure, the creature falls prone on the ice; on a critical failure, it falls off the ice entirely and is also prone.Snuff [one-action] (arcane, evocation, water) Venexus releases a wave of sleet, which douses open flames within 30 feet. All non-magical fire is automatically extinguished. All creatures in the area suffering from persistent fire damage immediately attempt a DC 10 flat check to end the persistent damage. If Snuff overlaps with an ongoing fire effect, Snuff attempts to counteract the fire effect.