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Grave Hag

Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid—they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves with minions whom they send on missions to collect corpses for ghastly rituals.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Grave HagCreature 10

Legacy Content

Uncommon CE Medium Hag Humanoid 
Source Pathfinder #182: Graveclaw pg. 85
Perception +20; darkvision
Languages Aklo, Common, Jotun, Necril
Skills Arcana +21, Athletics +21, Crafting +19, Deception +19, Medicine +20, Occultism +21, Society +19, Stealth +20
Str +6, Dex +3, Con +4, Int +6, Wis +3, Cha +4
Coven A grave hag adds harm, mimic undead, and the call spirit ritual to her coven's spells.
AC 30; Fort +21, Ref +18, Will +20; +1 status to all saves vs. magic
HP 175; Immunities negative; Weaknesses cold iron 10
Sacrifice Ally [reaction] Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw; Effect The triggering effect is redirected to target the ally.
Speed 25 feet
Melee [one-action] claw +23 [+19/+15] (agile, magical), Damage 2d8+2+10 slashing plus GrabRanged [one-action] grave ray +20 [+15/+10] (necromancy, occult, range 60 feet), Damage 2d12+2+10 negativeOccult Innate Spells DC 31, attack +21 (+4 dmg); 5th abyssal plague, animate dead, cloudkill; 3rd bind undead (×3), vampiric touch; 2nd death knell (at will)
Curse of the Grave [three-actions] (curse, necromancy, occult) The grave hag names a single creature within 30 feet; that creature must succeed at a DC 30 Will save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.Grave's Grip Creatures grappled or restrained by the grave hag take a –1 circumstance penalty to saving throws against the grave hag's spells and abilities.Grave Impressions [two-actions] (incapacitation, necromancy, occult) The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 30 Fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours.
Critical Success The target is unaffected.
Success The target is paralyzed for 1 round.
Failure The target is unconscious.
Critical Failure The target is unconscious and can't awaken for 1 hour.
Undead Mien A grave hag appears as an undead creature to magical effects.

Sidebar - Additional Lore Grave Hag Arrogance

Grave hags often bear a sense of smug superiority and are quick to enumerate their advantages over other types of hags. They dismiss anything other hags can do but which they can't (such as changing shape) as valueless trickery. Night hags provide a notable exception to this self-importance; many grave hags try to ingratiate themselves with night hags and emulate them when they can.

All Monsters in "Hag"

NameLevel
Annis Hag6
Blood Hag8
Cuckoo Hag9
Grave Hag9
Green Hag4
Iron Hag6
Moon Hag10
Night Hag9
Rust Hag8
Sea Hag3
Storm Hag5
Sweet Hag4
Winter Hag7

Hag

Source Bestiary pg. 200
Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as hag eyes, and are known to replace infant humanoids with their own offspring—these children are changelings who have the potential to become hags themselves.

Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.

Sidebar - Advice and Rules Hag Covens

Hags are dangerous enough on their own, but when they gather in threes to form covens, they grow much more powerful.

Sidebar - Additional Lore Haters of Humanity

Hags loathe all humanoid races, but not equally—the brunt of their wrath is leveled against humans. Hags prey on human society the most, adding human flesh to their cauldron and snatching newborn children before replacing the babes with their own progeny as changelings.

Sidebar - Related Creatures One-Sided Rivalries

The hateful creatures known as skelm have much in common with hags, and evidence suggests that they might have some ancient or metaphysical connection to one another. Skelms maintain that they have been unfairly cursed or betrayed by hags and use it as an excuse to antagonize hags. More often than not, hags pay no more attention to skelms than they do any other creature.

Sidebar - Related Creatures Other Hags

The four types of hags presented here are but the most notorious of their kind. Others—such as the blood hag, moon hag, storm hag, and winter hag—plague society in other regions of the world.

Sidebar - Advice and Rules Supporting Characters

Hags don't have to be the main threat of an adventure. Heroes must sometimes seek out knowledge or power from someone known to be dangerous or treacherous, a role that hags can fill quite well. When not terrorizing humanoids, hags explore forbidden magic from sources that decent folk would never consider.

Sidebar - Additional Lore The Nature of Hags

Some believe that hags possess no true form or body of their own, but instead manifest from society’s fear of aging. That no known male hags exist has also puzzled scholars, but perhaps this is but another way in which hags mock society—by presenting themselves as awful stereotypes of elderly women.