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PFS StandardMetal Wisp

A metal wisp is a roiling sphere of rust particles and sharp metal fragments, all furiously orbiting a liquid metal core that resembles the skull of a mortal creature—usually a humanoid, but animal and even more fantastical skulls are not uncommon. They don't form attachments as easily as wisps from other elemental planes, which tend to view metal wisps as too morose, although they retain a certain curiosity since their return from the planar severance.

Recall Knowledge - Elemental (Arcana, Nature): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Metal WispCreature 2

Tiny Elemental Metal 
Source Rage of Elements pg. 152 2.0
Perception +8; darkvision, rust vision
Languages Talican
Skills Athletics +8, Mining Lore +6, Plane of Metal Lore +6
Str +2, Dex +1, Con +3, Int +0, Wis +2, Cha +0
Rust Vision A metal wisp ignores the concealed condition from rust clouds.
AC 18; Fort +9, Ref +5, Will +8
HP 25; Immunities bleed, electricity, paralyzed, poison, sleep; Resistances electricity 2
Resonance (aura, metal) 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. Creatures in the area gain a +1 status bonus to attack and damage rolls made with metal weapons or effects with the metal trait; a creature with the elemental and metal traits gains this bonus to all attack and damage rolls.Accord Essence [reaction] Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack; Effect The wisp detonates itself in a small elemental explosion. Allies within 30 feet that have benefited from the wisp's resonance in the last hour gain temporary Hit Points equal to half the wisp's current Hit Points. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.Rust Cloud A metal wisp is constantly surrounded by a cloud of rust flakes that cause it to be concealed from creatures more than 5 feet away from it.
Speed fly 25 feet
Melee [one-action] tendril +8 [+3/-2] (reach 10 feet), Damage 1d4+2 piercing plus 1 persistent bleedIn Concert When a metal wisp rolls a critical failure on a check to Aid, it gets a failure instead, and when it rolls a success, it gets a critical success instead.

All Monsters in "Elemental, Wisp"

NameLevel
Air Wisp0
Earth Wisp0
Fire Wisp0
Metal Wisp0
Water Wisp0
Wood Wisp0

Elemental, Wisp

Source Bestiary 3 pg. 90
Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps' resonance, they captured whole symphonies for use as servants.

Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they're usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.

Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Advice and Rules Wisp Conductors

Wisp conductors are the leaders of wisp symphonies. Conductors are usually at least 3 levels higher than the wisps presented here and have a Charisma modifier to reflect their leadership. They're also typically trained in Performance and command basic spellcasting abilities as well as other special abilities, similar to a bard.

Sidebar - Related Creatures Wisp Symphonies

Dozens or even hundreds of wisps of all types can gather in a wisp symphony, usually with one or more wisp conductors. These groups are rare now that the majority of their kind exists in servitude to the Elemental Lords, but a few free symphonies still roam the Elemental Planes, and legends tell of the transcendent songs they produce together. These groups of wisps use the rules for a swarm and can't Accord Essence, but collectively they can produce damaging area effects or cast certain spells