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There is a Legacy version here.

PFS StandardPhade

On the Plane of Air, and throughout the Inner Sphere, phades serve as spies and assassins for their creators. Even when summoned into the mortal Universe, phades are generally called for unsavory and violent purposes, giving the phades that have turned their back on their creator a poor opinion of mortals as well.

Recall Knowledge - Elemental (Arcana, Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite PhadeCreature 8

Medium Air Elemental 
Source Monster Core pg. 140
Perception +18; darkvision
Languages Sussuran
Skills Acrobatics +18, Nature +17, Stealth +20, Survival +17
Str +3, Dex +6, Con +3, Int +2, Wis +2, Cha +0
AC 28; Fort +16, Ref +20, Will +13
HP 90; Immunities bleed, paralyzed, poison, sleep
Naturally Invisible The phade is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.
Speed 25 feet, fly 25 feet
Melee [one-action] fist +20 [+16/+12] (agile, finesse), Damage 1d10+2+5 bludgeoningHush [one-action] (air, primal) The phade calms the air in a 30-foot emanation until the beginning of its next turn, reducing sounds in it to a whisper that can't be heard outside the emanation. This doesn't prevent casting spells, but a phade attempts to counteract any auditory or sonic effect originating in the area with a +17 counteract modifier. If the counteract attempt fails, Hush ends early.Sneak Attack The phade deals 2d6 extra precision damage to off-guard creatures.

All Monsters in "Elemental, Air"

NameLevel
Belker6
Despairing Pall1
Elemental Hurricane11
Living Thunderclap4
Living Whirlwind5
Melody On The Wind10
Phade7
Picture-in-Cloud13
Spark Bat2
Storm Lord9
Veiled Current8
Zephyr Hawk3

Elemental, Air

Source Monster Core pg. 140
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.