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There is a Legacy version here.

PFS StandardElemental Avalanche

Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt. Once their ire is raised, they will take the shortest route to resolving the problem, usually by burying it in rock.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Elemental AvalancheCreature 12

Huge Earth Elemental 
Source Monster Core pg. 143
Perception +22; darkvision, tremorsense (imprecise) 90 feet
Languages Petran
Skills Athletics +26, Stealth +16
Str +7, Dex -1, Con +8, Int +0, Wis +3, Cha -1
Earthbound When not touching solid ground, the elemental avalanche is slowed 1, can't use reactions, and can't Trample.
AC 34; Fort +28, Ref +19, Will +23
HP 235; Immunities bleed, paralyzed, poison, sleep
Spike Stones (aura, earth, primal) 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area. The living avalanche can disable or activate this aura using a single action, which has the concentrate trait.Crumble [reaction] Trigger The living avalanche takes damage from a hostile source while atop rock or earth; Effect The living avalanche crumbles into the ground, Burrowingdown 20 feet. This Burrowing does not trigger reactions. The living avalanche can't Crumble again for 1d4 rounds
Speed 25 feet, burrow 25 feet; earth glide
Melee [one-action] fist +26 [+21/+16] (reach 20 feet), Damage 2d12+2+11 bludgeoning plus KnockdownRanged [one-action] rock +26 [+21/+16] (brutal, range increment 80 feet), Damage 2d12+2+7 bludgeoningEarth Glide The living avalanche can Burrow through any earthen matter, including rock. When it does so, the living avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.Grinding Stones [two-actions] The elemental avalanche deals 4d12 bludgeoning damage to each prone creature within the elemental's melee reach with a DC 32 basic Reflex save.Trample [three-actions] Large or smaller, fist, DC 32

All Monsters in "Elemental, Earth"

NameLevel
Crystal Strider10
Crystalline Sentinel11
Earthen Destrier4
Elder Outcrop13
Elemental Avalanche11
Gluttonous Geode1
Granite Glyptodont8
Living Boulder2
Living Landslide5
Sand Sentry6
Sod Hound3
Stone Mauler9
Xorn7

Elemental, Earth

Source Monster Core pg. 142
Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.