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There is a Legacy version here.

PFS StandardElemental Inferno

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. More tactical than many elementals, the infernos will set entire cities ablaze to confuse enemies.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Elemental InfernoCreature 12

Huge Elemental Fire 
Source Monster Core pg. 145
Perception +22; darkvision, smoke vision
Languages Pyric
Skills Acrobatics +23
Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0
Smoke Vision The elemental inferno ignores the concealed condition from smoke.
AC 33; Fort +23, Ref +25, Will +21
HP 230 (explosion); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 15, water 10
Explosion (fire) When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 32 basic Reflex save).Intense Heat (aura, fire) 10 feet, 7d6 fire, DC 30 basic Reflex
Speed 70 feet
Melee [one-action] tendril +26 [+21/+16] (reach 15 feet), Damage 2d10+2+12 fire plus 3d8 persistent fireRanged [one-action] fire mote +26 [+21/+16] (range increment 60 feet), Damage 2d10+2+6 fireBlue Flames When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.Inferno Leap [two-actions] (fire) The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. Instead, at any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 32 basic Reflex save). The elemental inferno can't Inferno Leap again for 1d4 rounds.

All Monsters in "Elemental, Fire"

NameLevel
Cinder Rat3
Elemental Inferno11
Ember Fox2
Filth Fire4
Firewyrm9
Lava Otter1
Living Magma13
Living Wildfire5
Magma Scorpion8
Salamander7
Solar Crow10
Striding Fire6

Elemental, Fire

Source Monster Core pg. 144
Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a danger to humanoids and their property.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.