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Morthak

Morthaks, being low, squat, and flat, resemble a crocodile rebuilt to dig like a mole. At home beneath vast meadows and plains, the only sign of their passing are the earthen mounds they leave behind when they emerge to hunt. Those who encounter them in the wild speak of the sub-aural rumble they produce as they disintegrate the earth with sonic blasts, a sound that's felt rather than heard.

Recall Knowledge - Beast (Arcana, Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MorthakCreature 5

Medium Beast 
Source Howl of the Wild pg. 140 2.0
Perception +14; no vision, sensitive echolocation (precise) 90 feet
Skills Acrobatics +12, Athletics +15, Stealth +14
Str +5, Dex +2, Con +4, Int -3, Wis +2, Cha +1
Sensitive Echolocation The morthak can use its hearing as a precise sense with the listed range. If the morthak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are concealed from it for 1 round.
AC 22; Fort +16, Ref +12, Will +12
HP 85; Immunities visual
Auditory Swipe [reaction] Trigger A creature within the morthak's reach uses an auditoryaction Effect The morthak makes a claw Strike against the triggering creature.
Speed 20 feet, burrow 30 feet
Melee [one-action] jaws +15 [+10/+5], Damage 2d8+2+5 piercingMelee [one-action] claw +15 [+11/+7] (agile), Damage 1d6+2+5 slashing plus 1d6+2 sonicRanged [one-action] screech +12 [+7/+2] (range 60 feet, sonic), Damage 4d6+2 sonicShattering Scrape [two-actions] (sonic) The morthak makes a claw Strike against a creature wearing stone or metal armor. If the Strike hits and the armor's Hardness is 12 or lower, that armor is broken.

All Monsters in "Dischoran"

NameLevel
Drthak6
Morthak4
Soniphak9

Dischoran

Source Howl of the Wild pg. 140 2.0
Dischorans are a group of predators who hunt via focused sound. Though they possess protuberances that resemble eyes, these are actually auditory sensory organs that can pick up even the slightest sound and are used to locate prey with pinpoint accuracy.

Only a few types of dischorans have been identified, but they all share unifying features: front-facing pseudo-eyes, deceptive speed, and ravenous hunger. Their sensitivity to noise combined with their ability to weaponize sound are likely the primary reasons dischorans spend most of their time alone.