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PFS LimitedCornugon (Horned Devil)

The cornugon, or horned devil, is a hulking red fiend with a crown of deadly horns and a body bristling with spines. Cornugons serve as the commanders of Hell’s infernal armies.

Recall Knowledge - Fiend (Religion): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite CornugonCreature 17

Legacy Content

LE Large Devil Fiend 
Source Pathfinder #149: Against the Scarlet Triad pg. 87, Bestiary 2 pg. 76 2.0; There is a more recent version of this monster. Click here to view.
Perception +30; greater darkvision
Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet
Skills Acrobatics +30, Athletics +34, Intimidation +32, Religion +30, Stealth +28, Warfare Lore +32
Str +8, Dex +6, Con +7, Int +2, Wis +6, Cha +6
Items +2 greater striking unholy spiked chain
AC 40; Fort +33, Ref +28, Will +28; +1 status to all saves vs. magic
HP 320; Immunities fire; Resistances physical 15 (except silver), poison 15; Weaknesses good 15
Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the horned devil. The horned devil can disable or activate this aura as a single action, which has the concentrate trait. Commander’s Aura (aura, divine, enchantment) 100 feet. Lower-level, allied evil creatures in the aura gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 36 Attack of Opportunity [reaction]
Speed 25 feet, fly 50 feet
Melee [one-action] unholy spiked chain +36 [+31/+26] (disarm, evil, finesse, magical, reach 10 feet, trip), Damage 3d8+2+14 slashing plus 1d6 evil and stunning chainMelee [one-action] claw +34 [+30/+26] (agile, magical, reach 10 feet), Damage 3d10+2+14 slashingMelee [one-action] tail +34 [+29/+24] (magical, reach 10 feet), Damage 2d10+2+14 slashing plus infernal woundDivine Innate Spells DC 38 (+4 dmg); 7th dispel magic, fireball (x2), lightning bolt (x2); 5th dimension door; 4th dimension door (at will)
Divine Rituals DC 38 (+4 dmg); 1st infernal pact
Chain of Malebolge [one-action] Requirements The cornugon hit a creature with its spiked chain on its most recent action this turn; Effect The devil pulls the creature 5 feet closer and grabs it with the spiked chain (Escape attempts use the cornugon’s Athletics DC). The creature is automatically freed if the devil makes another spiked chain attack or moves away.Infernal Wound (divine, necromancy) A cornugon’s tail Strike deals 4d6 persistent bleed damage. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 36 counteract check or the magic fails to heal the creature.Stunning Chain If the cornugon critically hits with its spiked chain Strike, the target must succeed at a DC 36 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Coarti (Messenger Devil)7
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Lemure0
Levaloch (Warmonger Devil)7
Munagola (Executioner Devil)11
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Zebub (Accuser Devil)3

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of Hellʼs uppermost layer, while Dispater rules Hellʼs largest city. Mammon guards Hellʼs treasuries, and Belial designs new weapons for Hellʼs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Baalzebul is a brooding archdevil who has fallen from Asmodeusʼs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsʼ constant hunt for souls as a short-sighted waste of potential, and demonsʼ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Advice and Rules Hellfire

Stinking, sulfurous hellfire is infused with evil. Hellfire always deals a combination of fire damage and evil damage, though the specific ratio depends on the hellfire's origin. Certain types of hellfire can impose other effects on creatures as well, such as sapping their strength or memories.

Sidebar - Locations Hellmouths

While travel to and from Hell is possible with plane shift, another way to reach and traverse the infernal realms is via hellmouths, strange living portals connecting different layers or even different planes. A hellmouth takes the form of a grimacing face, distended maw, or other distressingly organic aperture, and no two share the same appearance. Most are carefully guarded, but some new or well-hidden hellmouths have yet to be discovered.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.

Sidebar - Additional Lore Queens of the Night

The four queens of the night wield great power in the Pit. Ardad Lili is a plotter and manipulator with ambitions of ruling the heavens, while Doloras revels in suffering. Most distant is Mahathallah, watching over fate and death. Mightiest among them is Eiseth, who is assembling an army in Dis in the hopes of claiming the iron throne of Malebolge.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.