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PFS StandardWhipping Willow

These tall, thin figures are too treelike to be dryads, yet too humanoid to be arboreals. Their blank faces and thin trunks bear only the slightest suggestion of humanoid features. Rather than hands, their long, branchlike arms eventually split into equally proportioned branchlike digits, which the willows use both to fight and swing through their native plane.

Recall Knowledge - Elemental (Arcana, Nature): DC 19
Recall Knowledge - Plant (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Whipping WillowCreature 4

Medium Elemental Plant Wood 
Source Rage of Elements pg. 207 2.0
Perception +7
Languages Arboreal, Muan
Skills Athletics +8 (+11 to Trip or Grapple)
Str +2, Dex +5, Con +2, Int +0, Wis +1, Cha +2
Grounded When saving against an effect attempting to knock them prone, a whipping willow achieves one degree of success better than what they rolled. Additionally, the willow doesn't fall prone on a critical failure to Trip an opponent.
AC 16; Fort +6, Ref +4, Will +10
HP 75; Immunities bleed, paralyzed, poison, sleep; Weaknesses axes 5, fire 5
Speed 30 feet, climb 40 feet
Melee [one-action] whip +7 [+2/-3] (finesse, reach 15 feet, trip), Damage 2d8+5 bludgeoning plus strangling vinesConstrict [one-action] 2d4+5 bludgeoning, DC 17Strangling Vines When a whipping willow hits a creature with their whip Strike, they can choose to Grab and begin strangling the creature. The target is suffocating and can't speak as long as it's strangled.Unseating Sweep [two-actions] The whipping willow attempts to Trip all creatures within a 15-foot cone, making a single Athletics check against all targets' Reflex DCs.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Pine Pangolin7
Snapdrake8
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204 2.0
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.