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Swordfish

Contrary to popular belief, the bill of the swordfish is not used for impaling its prey, but to stun or slash. Specialized organs help keep it warm in the coldest waters, increasing its already considerable speed and reflexes.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak SwordfishCreature 2

Large Animal Aquatic 
Source Howl of the Wild pg. 149 2.0
Perception +11; low-light vision
Skills Acrobatics +8, Athletics +10
Str +5, Dex +3, Con +1, Int -4, Wis +2, Cha +0
AC 16; Fort +8, Ref +10, Will +5
HP 35
Warm Brain [reaction] Requirement The swordfish is in cold water; Trigger The swordfish rolls initiative; Effect The swordfish Seeks or Swims.
Speed swim 60 feet
Melee [one-action] bill +10 [+5/+0] (sweep), Damage 1d10-2+5 slashingFast Sweep [one-action] Frequency once per turn; Effect The swordfish makes two bill Strikes against two adjacent targets, with a +1 circumstance bonus to its attack rolls.

All Monsters in "Fish"

NameLevel
Fantooth School3
Giant Fangtooth4
Piranha Swarm3
Pufferfish-1
Stonefish0
Stonefish Swarm2
Swordfish3

Fish

Source Howl of the Wild pg. 148 2.0
These magnificent creatures hide beneath the surface of the calm lakes, flowing rivers, and vast seas. The water is their domain, and some are quite protective of their home.