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Hexmoth

A hexworm, upon consuming a sufficient quantity of magic, will spin a cocoon of magically infused silk, metamorphosing into its imago form.

Recall Knowledge - Animal (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

HexmothCreature 8

Small Animal 
Source Howl of the Wild pg. 159 2.0
Perception +11; arcanosense (precise) 120 feet
Skills Acrobatics +8, Arcana +10, Stealth +6
Str +3, Dex +6, Con +3, Int -4, Wis +1, Cha +2
Arcanosense A hexmoth can sense sources of magic at the listed range as though it has a 4th-rank detect magic constant innate spell.
AC 19; Fort +11, Ref +8, Will +3
HP 105; Immunities advanced arcanovore
Advanced Arcanovore A hexmoth has resistance 10 against all damage caused by spells. It's immune to one type of energy it consumed most as a hexworm, typically acid, cold, electricity, fire, or sonic.
Speed 20 feet, fly 40 feet
Melee [one-action] proboscis +5 [+0/-5], Damage 2d10+9 piercing plus Arcane ConsumptionRanged [one-action] hexbolt +5 [+0/-5] (range 30 feet), Damage 2d8+6 of the energy damage the hexmoth is immune toArcane Consumption [one-action] The hexmoth attempts to consume the magic of an adjacent magical effect or unattended magic item. It attempts a counteract check against the target with a +17 modifier. On a success, the magical effect ends. A magic item instead becomes a mundane item for 1 round. The hexmoth gains 2d8 Hit Points.Arcanotaxis [free-action] Requirements The hexmoth has detected a source of magic with its arcanosense; Trigger The hexmoth's turn begins; Effect The hexmoth Strides or Flies up to its Speed toward the nearest source of magic it can detect.Hexdust Wind [two-actions] With a few fierce wingbeats, the hexmoth expels magical scale dust in a 30-foot cone. This deals 10d6 damage of the type to which the hexmoth is immune (DC 15 basic Fortitude save). It can't use Hexdust Wind again for 1d4 rounds.

All Monsters in "Hexmoth"

NameLevel
Hexmoth8
Hexworm4

Hexmoth

Source Howl of the Wild pg. 159 2.0
At first glance, hexworms appear to be nondescript grubs, but their ability to sense and consume magic quickly becomes clear. They grow rapidly, devouring the power in witches' huts, arcanists' studies, and magical glades at an alarming rate before spinning cocoons and emerging as beautiful, varied hexmoths. Some have a taste for particular types of magic, like fire spells or primal magic.