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There is a Remastered version here.

Kun

Hungry and resentful, the malevolent kun is a mythological fish monster that dwells in the remotest, coldest depths of the ocean. This massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. A kun remains as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental. Most kuns remain ignorant and uncaring, keeping themselves in the dark, disregarding any signs of life around them except to occasionally lash out with a spiteful attack.

Recall Knowledge - Beast (Arcana, Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KunCreature 15

Legacy Content

Uncommon NE Gargantuan Aquatic Beast Cold 
Source Pathfinder #167: Ready? Fight! pg. 79
Perception +29; darkvision, light blindness, wavesense 60 feet
Languages Aquan; (can't speak any language)
Skills Acrobatics +27, Athletics +31, Intimidation +24, Survival +27
Str +8, Dex +4, Con +7, Int +1, Wis +5, Cha +4
AC 38; Fort +31, Ref +26, Will +25
HP 250; Resistances cold 10; Weaknesses good 10
Spite [reaction] Trigger A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun); Effect The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.
Speed swim 40 feet
Melee [one-action] jaws +32 [+27/+22] (reach 15 feet), Damage 3d12+2+14 piercing plus GrabMelee [one-action] tail +30 [+25/+20] (reach 20 feet, sweep), Damage 3d12+2+14 bludgeoningPrimal Innate Spells DC 34 (+4 dmg); 7th control water (at will), darkness (at will), wall of ice
Funnel [two-actions] (cold, evocation, primal, water) The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a DC 35 Fortitude save or take 10d8 cold damage. The kun can't Funnel again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pulled 30 feet toward the kun.
Critical Failure The creature takes double damage and is pulled 60 feet toward the kun.
Heart of Darkness Whenever the kun makes an attack from within an area of darkness, their attack deals an additional 2d6 evil damage.Swallow Whole [one-action] (attack) Huge, 3d12+7 bludgeoning, Rupture 30

Sidebar - Additional Lore Change of Heart

The kun hunts at the bottom of the cold, dark sea. But if shone the light of the sun, a kun begins to understand that it dwells within a different, bigger world. When flocks of birds or schools of fish cast their dappled shadows upon a kun, they might grow weary of their solitude or become curious about the realm above. In extremely rare circumstances and for their own mysterious reasons, a kun might sacrifice some of their power to undergo a permanent, one-time transformation. In a final dramatic act, the kun flings themself up and out of the ocean, allowing the sun to fully wash over them. In the process, the kun transforms from the hateful fish into a noble and curious bird called a peng.