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There is a Legacy version here.

PFS StandardCavalier Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 192
Archetype Cavalier
Prerequisites trained in Nature or Society

You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge (see Cavalier Pledges sidebar), as determined by your GM. You must choose an animal companion that’s at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).

Special If you have pledged yourself to a cause, you can take a second dedication feat closely tied to that cause even if you haven’t taken two additional cavalier feats. For instance, if you pledged yourself to fight crime with a group of vigilantes, you could take the vigilante dedication without first completing the cavalier archetype. The GM determines what archetypes, if any, are valid choices.

Cavalier Dedication Leads To...

Cavalier's Banner, Cavalier's Charge, Defend Mount, Impressive Mount, Legendary Rider, Mounted Shield, Quick Mount, Trampling Charge, Unseat

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

You must select a feat with this trait to apply an archetype to your character.

Cavalier Pledges

Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid's animal order would be tied to that anathema, while a cavalier pledged to the church of Abadar would be held to the same standards as a cleric of that god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge. Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier's Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an atone ritual. Changing the subject of your pledge is equivalent to retraining a class feature.