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Alicorn

Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic. Massive in size, their strong bodies are matched with two large wings on their back, a long spiraling horn, and a mane that continually ripples in an unseen wind.

Recall Knowledge - Beast (Arcana, Nature): DC 39
Recall Knowledge - Fey (Nature): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite AlicornCreature 16

Rare Huge Beast Fey Holy 
Source Howl of the Wild pg. 191 2.0
Perception +29; darkvision, scent (imprecise) 30 feet
Languages Common, Empyrean, Fey
Skills Acrobatics +29, Arcana +29, Athletics +29, Diplomacy +32, Stealth +27
Str +8, Dex +7, Con +4, Int +6, Wis +4, Cha +6
Wild Empathy The alicorn has an empathic connection to the creatures of the natural world that. The alicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
AC 38; Fort +28, Ref +28, Will +31
HP 340; Immunities poison
Draw in Magic [reaction] (arcane, concentrate) Trigger A creature within 30 feet of the alicorn Casts a Spell; Effect The alicorn attempts to counteract the triggering spell (counteract modifier +28, counteract rank 8th). If successful, the alicorn can choose to gain the effects of the triggering spell as its sole target.
Speed 40 feet, fly 80 feet
Melee [one-action] horn +31 [+26/+21] (holy, magical), Damage 4d10+2+10 piercing plus 2d6 spirit and ghost touchMelee [one-action] hoof +31 [+26/+21] (holy, magical, reach 10 feet), Damage 4d6+2+10 piercing plus 2d6 spirit and ghost touchMelee [one-action] wing +31 [+27/+23] (agile, magical, reach 10 feet), Damage 4d8+2+10 bludgeoning and ghost touchArcane Innate Spells DC 38 (+4 dmg); 8th wall of force; 6th telepathy; 5th banishment; 1st gentle landing (at will); Cantrips (8th) light
Aerial Attack [two-actions] The alicorn Flies and Strikes twice with their wings at any points during their movement. Each attack counts toward the alicorn's multiple attack penalty, but the penalty doesn't increase until after they make all the attacks.Beam of Light [two-actions] (arcane, concentrate, fire, holy, light) The alicorn harnesses a powerful burning ray of light from their horn. Creatures in a 120-foot line take 16d6 fire damage (DC 38 basic Fortitude save). An unholy creature in the area takes an additional 8d6 spirit damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the beam attempts to counteract the darkness (counteract modifier +28, counteract rank 8th). The alicorn can't use its Beam of Light again for 1d4 rounds.Ghost Touch An alicorn's Strikes have the effects of a ghost touch property rune.

All Monsters in "Unicorn"

NameLevel
Alicorn15
Karkadann7
Pale Horse11
Unicorn3

Unicorn

Source Howl of the Wild pg. 190 2.0
While the most commonly known unicorn is a silver horse with a single horn, a wide variety of these creatures exist, some rarer than others.