All Creatures
Abilities | Monsters | NPCs


Morgaran

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 46
Unspecific Lore: DC 44
Specific Lore: DC 41

Elite | Normal | Weak
Proficiency without Level

MorgaranCreature 17

Legacy Content

Unique CE Huge Demon Fiend 
Source Pathfinder #191: The Destiny War pg. 68
Male weakened vavakia
Perception +13; darkvision, true seeing
Languages Abyssal, Celestial, Draconic; telepathy 100 feet
Skills Athletics +16, Deception +13, Intimidation +13, Religion +11, Stealth +11
Str +8, Dex +3, Con +5, Int +3, Wis +5, Cha +5
AC 21; Fort +13, Ref +9, Will +13; +1 status to all saves vs. magic
HP 325; Weaknesses cold iron 15, good 15
Crystal Implant (divine, enchantment, mental) The wolf-head shaped crystal implanted in Mogaran's brow pulses with shadowy energy at the start of each of his turns. Any PC who's legendary in Arcana, Occultism, or Religion and sees this can attempt a DC 19 check using one of those skills; on a success, they realize the crystal is manipulating Mogaran's actions in some way. If the crystal is destroyed or deactivated, Mogaran regains control of his actions (with repercussions as detailed on page 68). The crystal functions as a 19th-level magic item for the purposes of dispel magic, but it can also be destroyed by specifically targeting it (AC 40; Hardness 20; HP 90). Alternately, a character can pry the crystal from Mogaran's brow with a successful DC 19 Athletics check, which takes an Interact action, but only if Mogaran is immobilized.Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 18. This aura is suppressed as long as Mogaran's crystal implant is functioning.Restoration Vulnerability Mogaran is repulsed by the restoration of souls. He takes 3d10+10 mental damage the first time each round a creature within 100 feet of him is restored to life or loses the doomed condition.
Speed 40 feet, fly 40 feet
Melee [one-action] jaws +16 [+11/+6] (magical, reach 15 feet), Damage 3d6+14 piercing plus 1d6 evil, 2d8 persistent bleed, and smoking woundMelee [one-action] claw +16 [+12/+8] (agile, magical, reach 15 feet), Damage 3d10+14 slashing plus 1d6 evilMelee [one-action] tail +16 [+11/+6] (backswing, magical, reach 20 feet), Damage 3d12+14 bludgeoning plus 1d6 evil and stunning tailDivine Innate Spells DC 21; 9th massacre, power word stun; 8th divine aura, divine wrath (at will), earthquake; 5th dimension door; 4th dimension door (at will); Constant (9th) true seeing
Smoking Wound A creature damaged by Mogaran's jaws is sickened 1 from the rank smell of vapors from the wound.Soulfire Breath [two-actions] (death, divine, necromancy, negative) Mogaran exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 18d6 negative damage (DC 21 basic Reflex save). A good creature that fails this save becomes stupefied 2 for 1 minute (stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. Mogaran can't use Soulfire Breath again for 1d4 rounds.Soulfire Inhalation [one-action] (divine, healing, necromancy) Requirements Mogaran's last action was Soulfire Breath; Effect Mogaran inhales and regains 10 Hit Points for each creature damaged by his Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.Stunning Tail (incapacitation) If Mogaran critically hits with his tail Strike, the target must succeed at a DC 21 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).Trample [three-actions] Large or smaller, claw, DC 21