There is a Legacy version
here.
Glue Bomb
Item 1+Alchemical Bomb Consumable Source Player Core 2 pg. 285,
GM Core pg. 245 2.0Usage held in 1 hand;
Bulk L
Activate [one-action] Strike
A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls.
On a critical hit, a creature in contact with a solid surface becomes stuck to the surface and
immobilized for 1 round, and a creature flying via wings has its wings tangled, causing it to fall safely to the ground and become unable to
Fly again for 1 round. Glue bombs aren't effective when used on a creature that's in water.
The target can end any effects by
Escaping or spending a total of 3
manipulate actions to carefully remove the sticky substances. These manipulate actions don't have to be consecutive, and other creatures can provide the actions as well.
Glue Bomb (Lesser)Item 1
Source Player Core 2 pg. 285Price 3 gp
Bulk L
The target takes a –10-foot penalty, and the Escape DC is 17.
Glue Bomb (Moderate)Item 3
Source Player Core 2 pg. 285Price 10 gp
Bulk L
You gain a +1 item bonus to attack rolls. The target takes a –15-foot penalty, and the Escape DC is 19.
Glue Bomb (Greater)Item 11
Source Player Core 2 pg. 285Price 250 gp
Bulk L
You gain a +2 item bonus to attack rolls. The target takes a –15-foot penalty, and the Escape DC is 28.
Glue Bomb (Major)Item 17
Source Player Core 2 pg. 285Price 2,500 gp
Bulk L
You gain a +3 item bonus to attack rolls. The target takes a –20-foot penalty, and the Escape DC is 37.