There is a Legacy version
here.
Sanctify Water [one-action] Feat 2General Skill Source Player Core 2 pg. 233Prerequisites expert in
Religion; you follow a deity with “holy” or “unholy” sanctification
You imbue water with your deity's blessing. Choose a container of water with light Bulk possessed by you or an ally within your reach. Until the end of your next turn, it becomes
holy water or
unholy water. You can choose holy water if your deity allows holy sanctification, unholy water if your deity allows unholy sanctification, or either if your deity allows both sanctifications. This is a temporary effect and doesn't impart monetary value or allow the water to be used for costs of rituals or the like. If you're a master in Religion, you can sanctify two containers when you take this action, and if you're legendary, you can sanctify three.
Traits
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.