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There is a Legacy version here.

PFS StandardLizardfolk Defender

A lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, a soldier in times of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. Iruxis understand the need for revenge, and when they allow a foe to escape, they do not forget.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Lizardfolk DefenderCreature 2

Medium Humanoid Lizardfolk 
Source Monster Core pg. 226
Perception +9
Languages Common, Draconic, Iruxi
Skills Acrobatics +7, Athletics +8, Survival +7
Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0
Deep Breath A lizardfolk defender can hold their breath for 15 minutes.
Items flail, javelin (3), wooden shield (Hardness 3, HP 12, BT 6)
AC 18 (4 with shield raised); Fort +10, Ref +9, Will +7
HP 31
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet, swim 15 feet
Melee [one-action] flail +10 [+5/+0] (disarm, sweep, trip), Damage 1d6+2+3 bludgeoningMelee [one-action] jaws +10 [+5/+0], Damage 1d6+2+3 piercingMelee [one-action] tail +10 [+6/+2] (agile), Damage 1d4+2+3 bludgeoningRanged [one-action] javelin +9 [+4/-1] (thrown 30 feet), Damage 1d6+2+3 piercingTerrain Advantage Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are off-guard to the lizardfolk defender.

All Monsters in "Lizardfolk"

NameLevel
Lizardfolk Defender1
Lizardfolk Scout1
Lizardfolk Stargazer2
Terwa Chosen8
Terwa Prodigy6
Terwa Star Reader7

Lizardfolk

Source Monster Core pg. 226
Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizations. Their oral traditions cover thousands of years, and they revere the bones of their ancestors. Fossilized lizardfolk are even built into the walls of lizardfolk's stone and glass cities, to allow these predecessors to watch over their kin. Lizardfolk likewise have longstanding traditions of religious worship and astrology, with eyes on the past, the future, and the stars whenever they make a large decision. Their long history has taught them to be patient in all things, though this has seen them losing ground to hastier peoples in modern times.

Lizardfolk refer to themselves as “iruxi,” though they have taken their common moniker among other peoples in stride. Most of their settlements are entirely communal, with hatchlings raised by anyone with the time and temperament for such a role. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and river lands. They are talented swimmers, and many of their major cities are partially submerged to take advantage of this fact, causing them to often be overlooked by others. Fish and aquatic plants make up a large part of their preferred diets.

Sidebar - Additional Lore Lizardfolk Relations

The typical iruxi's pride in their traditions, suspicion of others, and need to protect their kin can make them seem standoffish or even aggressive when encountered. Lizardfolk also do not emote in ways that many peoples can understand, making them easily misunderstood. However, most are eager to learn from visitors, trade stories and equipment, and forge alliances.

Sidebar - Additional Lore Lizardfolk Society

Iruxis are, as a general rule, quite religious. Those who venerate deities typically look to Gozreh, but some of them find the teachings of Desna to be compelling. Most iruxis, though, instead follow druidic traditions, ancestor worship, and astrological philosophies in particular.