Blowgun Poisoner Feat 4*Alchemist Source Player Core 2 pg. 63Archetype Poisoner* This version of the Blowgun Poisoner feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can capably deliver toxins with a
blowgun. Your blowgun Strikes can apply
injury poisons even if they deal no damage due to a creature's resistance. If you critically succeed at a blowgun Strike using a poisoned dart, the target's initial save against the poison is one degree of success worse than the creature rolls; this is a
misfortune effect.
In addition, if you make a blowgun Strike while
hidden or
undetected, you don't automatically become
observed. Instead, immediately attempt a
Stealth check against the Perception DC of the target. If you succeed, you don't become observed, and are hidden (if you were undetected, you still become hidden rather than remaining undetected).
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.