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There is a Legacy version here.

PFS StandardDuskwalker

Duskwalkers are infused with the same energies as psychopomp. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.

Recall Knowledge - Humanoid (Society): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Duskwalker Ghost HunterCreature 4

Uncommon Medium Duskwalker Human Humanoid 
Source Monster Core pg. 266
Perception +6; darkvision
Languages Common, Necril
Skills Acrobatics +6, Athletics +4, Deception +2, Intimidation +2, Nature +4, Stealth +8, Survival +4
Str +2, Dex +4, Con +1, Int +0, Wis +2, Cha +0
Items composite longbow (20 arrows), hatchet (2), leather armor
AC 17 (9 against prey); Fort +5, Ref +8, Will +6; +1 status to all saves vs. death effects
HP 56; Immunities effects that would transform their body or soul to an undead; Resistances void 2
Ghost Dodge [reaction] Trigger The duskwalker is targeted by a Strike or spell; Effect The duskwalker gains a +2 circumstance bonus to AC, resistance 5 to spirit damage, and increases their resistance to void damage to 5, all against the triggering attack.
Speed 25 feet
Melee [one-action] hatchet +8 [+4/+0] (agile, sweep), Damage 1d6+5 slashingRanged [one-action] composite longbow +10 [+5/+0] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+4 piercingRanged [one-action] hatchet +10 [+6/+2] (agile, sweep, thrown 10 feet), Damage 1d6+5 slashingGhost Hunter The duskwalker's weapons have the benefits of the ghost touch property rune on attacks against incorporeal undead.Spirit Hunter [one-action] The duskwalker designates a single creature they can observe as their prey. The duskwalker gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against their prey and to any check to Recall Knowledge about it, and deal an additional 2 spirit damage with all weapon Strikes against their prey. These effects last until the duskwalker uses Spirit Hunter again.Spirit Shot [one-action] Frequency once per round; Requirements The duskwalker has designated a creature as their prey using Spirit Hunter; Effect The duskwalker makes two ranged Strikes against their prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

All Monsters in "Planar Scion"

NameLevel
Aasimar5
Aphorite4
Duskwalker4
Ganzi3
Lawbringer Warpriest5
Pitborn Adept3
Tiefling3

Planar Scion

Source Monster Core pg. 266
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of for mortals and immortals alike to become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Sidebar - Related Creatures

There are as many types of planar scions as there are planes of existence. Even then, there are significant differences between scions depending on the exact nature of their extraplanar forebears, even when they share the same planar roots.

Sidebar - Additional Lore Immortal Influences

Most planar scions are the distant descendants of some immortal progenitor far back in the family's bloodline. Others, however, may be the result of powerful planar energies, magical curses, or even the intervention of a deity or demigod.