There is a Legacy version
here.
Final Sacrifice
[two-actions] Spell 2Concentrate Fire Manipulate Source Player Core 2 pg. 245Traditions arcane,
divine,
occult,
primalRange 120 feet;
Targets 1 creature with the
minion trait that you summoned or permanently control
Saving Throw basic Reflex;
Defense basic Reflex
You channel disruptive energies through the bond between you and your minion, causing it to violently explode. The target is immediately slain, and the explosion deals 6d6 fire damage to creatures within 20 feet of it with a
basic Reflex save. If the target has the
cold or
water trait, the spell deals cold damage and has the cold trait instead of the
fire trait. Attempting to cast this spell targeting a creature that you temporarily seized control of, such as an
undead commanded by
bind undead, automatically fails and breaks the controlling effect.
Heightened (+1) The damage increases by 2d6.