Oneiric Mire
[three-actions] Spell 3Legacy Content
Illusion Mental Visual Source Secrets of Magic pg. 119 1.1Traditions arcane,
occult,
primalCast [three-actions] somatic,
verbalRange 120 feet;
Area 20-foot burst
Duration 1 minute
You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand. Ground in the area is difficult terrain.
Each creature in the area when the spell is cast, or that enters the area, must attempt a Will save. On a failure, it believes it's being pulled down by the earth, taking a –10-foot circumstance penalty to its Speeds. On a critical failure, it's also
immobilized. In addition to the normal actions to
Escape, at the end of an affected creature's turn, it can attempt a Will save, removing the effects on a success. On a critical success at any Will save made against
oneiric mire, the creature fully
disbelieves the illusion and no longer needs to make Will saves to risk a Speed penalty or being immobilized, though the area is still difficult terrain.