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Blood Wolf

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 20
Recall Knowledge - Fiend (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Blood WolfCreature 4

Legacy Content

Uncommon NE Medium Animal Fiend 
Source Pathfinder #151: The Show Must Go On pg. 43
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +10, Athletics +12, Intimidation +10, Stealth +10, Survival +11
Str +5, Dex +3, Con +2, Int -4, Wis +2, Cha -1
AC 20; Fort +13, Ref +11, Will +9
HP 65; Resistances electricity 5, poison 5; Weaknesses good 3
Attack of Opportunity [reaction]
Speed 30 feet
Melee [one-action] jaws +14 [+9/+4], Damage 1d8+2+5 piercing plus KnockdownAggressive Rush [one-action] (move) The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the –4 circumstance penalty for the wolf not speaking a language.Pack Attack The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.