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There is a Remastered version here.

PFS StandardIrnakurse

Irnakurse are surface elves who drow have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in the torment of their surface-dwelling kin. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.

Recall Knowledge - Aberration (Occultism): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite IrnakurseCreature 10

Legacy Content

CE Large Aberration 
Source Bestiary 2 pg. 118 2.0
Perception +20; darkvision
Languages Abyssal, Elven, Undercommon; can't speak any language
Skills Acrobatics +22, Athletics +22, Stealth +22
Str +5, Dex +5, Con +3, Int -2, Wis +3, Cha +4
AC 30; Fort +22, Ref +20, Will +18
HP 172
Attack of Opportunity [reaction]
Speed 15 feet
Melee [one-action] jaws +22 [+17/+12] (reach 10 feet), Damage 2d12+2+11 piercingMelee [one-action] tentacle +22 [+18/+14] (agile, reach 20 feet), Damage 2d8+2+11 slashing plus mind lashMind Lash (emotion, enchantment, mental, occult) A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 30 Will save or be stunned 2 (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.Rend [one-action] tentacleSoul Scream [two-actions] (auditory, concentrate, emotion, enchantment, mental, occult) Frequency once per day; Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 30 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect.
Critical Success The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.
Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.
Storm of Tentacles [two-actions] The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.

Sidebar - Additional Lore Irnakurse Mockeries

When drow capture a particularly hated surface elf, or one with a large following, they inflict even greater pain upon them during the fleshwarping process than most other victims. The resulting irnakurse are known as “mockeries,” and always have elite adjustments. Rather than using them, drow keep them close at hand as living “art” akin to a pet or trophy.

All Monsters in "Fleshwarp"

NameLevel
Dreshkan4
Drider6
Ghonhatine10
Grothlut3
Irnakurse9
Mulventok7

Fleshwarp

Source Bestiary pg. 158
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.

Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands; the fleshwarps below result from morlocks and urdefhans, respectively.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Related Creatures Other Fleshwarps

Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surface-dwelling elves. Sinspawn are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow.