All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardBarghest

Barghests are canine beasts that take great joy in the hunt, often lurking near humanoid settlements to find prey that can provide a suitable challenge. Even in the deepest wilderness, barghests choose the most clever or difficult prey, searching endlessly for challenges like giants, nymphs, and unicorns. More than victory or even the possibility of a meal at the end, barghests enjoy the thrill of the chase and the fear they create within their prey. Particularly terrified targets of a hunting barghest might even be allowed to escape, spreading the terror and enticing hunters who can become the barghest's next victims. A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.

Although they rarely tolerate the competition of another barghest's presence, these hunters will happily work with anyone who helps them find prey to torment and kill. This often involves enforcing the will of hags or particularly cruel fey, but a bored barghest might also force a family of weaker humanoids to work as scouts and bait.

Typical barghests often make use of their shapechanging abilities to hide in plain sight, only taking their true forms to frighten their prey and exult in the hunt. However, they are often still exposed by their trail of victims or the curiously unhealing wounds they inflict, even in humanoid form. Tales of powerful barghests with invisible heads are sometimes told in remote and dwindling villages. These barghests generally dispense with hiding as a humanoid or dog, instead terrifying entire communities and openly hunting increasingly dangerous prey. Some also extend this pride to their intellect, insisting on matching wits with their prey or even with those who believe they're hunting the barghest.

Recall Knowledge - Beast (Arcana, Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak BarghestCreature 3

Medium Beast Unholy 
Source Monster Core pg. 38
Perception +12; darkvision, scent (imprecise) 30 feet
Languages Common, Fey, Goblin, Jotun
Skills Athletics +11, Deception +9, Diplomacy +7, Intimidation +9, Stealth +8, Survival +10
Str +5, Dex +2, Con +3, Int +2, Wis +2, Cha +3
AC 18; Fort +9, Ref +10, Will +6
HP 35; Resistances physical 5 (except cold iron); Weaknesses holy 5
Primal Hunt [reaction] (primal, teleportation) Trigger A creature within the barghest's reach takes a move or teleportation action; Effect After the triggering action, the barghest can teleport up to 60 feet to a space adjacent to that creature.
Speed 25 feet
Melee [one-action] jaws +11 [+6/+1] (unholy), Damage 2d8-2+5 piercing plus KnockdownMelee [one-action] claw +11 [+7/+3] (agile, unholy), Damage 2d6-2+5 slashing plus unhealing woundPrimal Innate Spells DC 19 (-4 dmg); 2nd invisibility, mist; Cantrips (2nd) figment, light
Change Shape [one-action] (concentrate, polymorph, primal) The barghest takes on the shape of a humanoid, a dog, or its true form. Their size changes to match the new form. When the barghest is a humanoid, their claw Strike deals bludgeoning damage and they lose their jaws Strike. When the barghest is a dog, their Speed changes to 35 feet. Each individual barghest has only one humanoid form and one dog form.Unhealing Wound (curse, primal) A creature damaged by the barghest's claws must succeed at a DC 19 Fortitude save or be cursed. The cursed creature can't regain Hit Points except via magic until it returns to maximum Hit Points. The creature can attempt a new saving throw against the curse every 24 hours.

Sidebar - Related Creatures Canine Rivalries

In addition to their adversarial relationships with other barghests, the beasts are hated by mundane dogs and wolves. They fit in more easily among intelligent lupine beasts like warg and werewolves, with wild barghests leading those packs or occasionally accepting the leadership of a powerful specimen like a witchwarg.

Sidebar - Additional Lore The Origins Of Barghests

Many different legends purport to explain the origins of barghests, invoking everyone from Lamashtu to the fey's Wild Hunt. Although of interest to scholars, barghests themselves have little concern for these legends other than adding their supposed creators as prey to aspire to.