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PFS StandardLawbringer Warpriest

Mortals whose ancestry has been influenced by archons are called lawbringers. They may have mortal ancestors who fought alongside archons against the forces of evil and entropy, or they may have been born from a union between an archon and a mortal. Many lawbringers seek adventure to bringing order to the world.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Lawbringer WarpriestCreature 6

Uncommon Medium Human Humanoid Nephilim 
Source Monster Core pg. 267
Perception +13; darkvision
Languages Common, Empyrean
Skills Athletics +13, Diplomacy +13, Medicine +12, Religion +14, Society +9
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +2
Items crossbow (10 bolts), greatsword, half plate
AC 25; Fort +14, Ref +10, Will +14
HP 84
Responsive Recovery [reaction] Trigger One of the lawbringer's allies is reduced to 0 Hit Points; Requirements The lawbringer has a heal spell prepared; Effect Before the ally falls unconscious or dies, the lawbringer Strides toward them and casts a 2-action heal spell targeting the ally. The ally remains standing.
Speed 20 feet
Melee [one-action] greatsword +15 [+10/+5] (versatile P), Damage 1d12+2+7 slashingRanged [one-action] crossbow +13 [+8/+3] (range increment 120 feet, reload 1), Damage 1d8+2+3 piercingDivine Prepared Spells DC 22, attack +14 (+4 dmg); 3rd blindness, haste; 2nd enlarge, harm, heal; 1st harm, heal, sure strike; Cantrips (3rd) daze, divine lance, forbidding ward, guidance, light
Domain Spells 1 Focus Point, DC 22 (+4 dmg); 3rd athletic rush
Channel Smite [two-actions] Requirements The lawbringer has a heal or harm spell prepared; Effect The lawbringer makes a melee Strike and expends a harm or heal spell. On a hit, they cast the 1-action version of the spell to damage the target. The target automatically gets a failure on its save (or a critical failure if the lawbringer's Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.

All Monsters in "Planar Scion"

NameLevel
Aasimar5
Aphorite4
Duskwalker4
Ganzi3
Lawbringer Warpriest5
Pitborn Adept3
Tiefling3

Planar Scion

Source Monster Core pg. 266
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of for mortals and immortals alike to become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.