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Flea Swarm

Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Flea SwarmCreature 6

Legacy Content

N Large Animal Swarm 
Source Pathfinder #151: The Show Must Go On pg. 83
Perception +15; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +16, Athletics +11 (+15 to Jump)
Str -2, Dex +5, Con +4, Int -5, Wis +1, Cha -4
AC 20; Fort +17, Ref +18, Will +8
HP 75; Immunities disease, precision, swarm mind; Resistances physical 8 (except bludgeoning); Weaknesses area damage 4, splash damage 4
Speed 30 feet
Flea Fever (disease) Drain from flea fever can’t be reduced or recovered from naturally until the disease is cured. Saving Throw DC 21 Fortitude; Stage 1 drained 1 (1d4 hours), Stage 2 drained 1 and sickened 1 (1 day), Stage 3 drained 2 and sickened 1 (1 day), Stage 4 drained 3 and sickened 1 (1 day), Stage 5 deadSuck Blood [one-action] Requirements The flea swarm’s last action was Swarming Bites, and it dealt damage to at least one enemy; Effect The flea swarm drinks the creatures’ blood. Each victim becomes drained 1 and the swarm regains 3 HP for each victim drained.Swarming Bites [one-action] Each enemy in the swarm’s space takes 2d4+7 piercing damage and must attempt a DC 24 basic Reflex save. A creature that fails its save is exposed to flea fever.

All Monsters in "Flea"

NameLevel
Flea Swarm5
Giant Flea3

Flea

Source Pathfinder #151: The Show Must Go On pg. 83
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.

Sidebar - Related Creatures Flea Allies

Flea swarms and giant fleas make for natural pets and monstrous minions for creatures who live in areas of filth and concentrated populations. Goblins and gremlins are unperturbed by fleas' disturbing physiologies and are unfazed (though not necessarily unaffected) by the diseases these vermin carry. Ratfolk have been known to tame giant fleas for use as mounts, and urban-dwelling druids whose magic focuses on blight or disease naturally find much to like about the flea swarms they frequently summon.