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PFS StandardEfreeti

The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie’s capricious and malevolent whims.
Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak EfreetiCreature 8

Legacy Content

Uncommon LE Large Elemental Fire Genie 
Source Bestiary pg. 164
Perception +17; darkvision, detect magic
Languages Common, Ignan
Skills Arcana +12, Athletics +20, Crafting +12, Deception +17, Diplomacy +15, Intimidation +17, Society +12
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +4
Items +1 striking scimitar, breastplate
AC 26; Fort +16, Ref +15, Will +18
HP 155; Immunities fire; Weaknesses cold 10
Speed 25 feet, fly 35 feet
Melee [one-action] scimitar +19 [+14/+9] (fire, forceful +2, magical, reach 10 feet, sweep), Damage 2d6-2+11 slashing plus 2d6-2 fireMelee [one-action] fist +18 [+14/+10] (agile, magical, reach 10 feet), Damage 1d4-2+11 bludgeoning plus 2d6 fireArcane Innate Spells DC 27, attack +17 (-4 dmg); 7th plane shift (at will; to Astral Plane, Elemental Planes, or Material Plane only); 5th illusory object; 4th gaseous form, invisibility (x2); Cantrips (5th) produce flame; Constant (5th) detect magic
Burning Grasp (fire) When the efreeti grabs a creature, that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each of its turns as long as it remains grabbed.Change Size [two-actions] (arcane, concentrate, polymorph, transmutation) Frequency Once per day. Effect The efreeti changes a creature’s size. This works as a 4th-level enlarge or shrink spell but can target an unwilling creature (DC 27 Fortitude save negates).Combat Grab [one-action] Requirements The efreeti has one hand free. Effect The efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is grabbed in the efreeti’s free hand.

Sidebar - Advice and Rules Efreeti Maliks

Efreeti maliks take pleasure in fulfilling wishes in pedantic ways that cause suffering, regret, or pain. A wisher for a thousand pounds of gemstones might have the gems delivered as a bone-crushing avalanche. Efreeti maliks add the following to their innate spells: 5th fireball (at will); 7th volcanic eruption.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.