All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


There is a Legacy version here.

PFS StandardSpoutCantrip 1

Cantrip Concentrate Manipulate Water 
Source Player Core 2 pg. 252
Traditions arcane, primal
Cast [two-actions]
Range 30 feet; Area a 5-foot cube
Saving Throw basic Reflex; Defense basic Reflex
Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.

You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.

    Heightened (+1) The damage increases by 1d4.