There is a Legacy version
here.
KholoUncommon Humanoid Kholo Source Player Core 2 pg. 17PFS Note All Pathfinder agents have access to the kholo ancestry. The “kholo” and “gnoll” traits are considered interchangeable; kholo characters have access to gnoll options and vice versa.
Kholos are hyena-headed humanoids who embrace practicality and pragmatism.Kholo have bad reputations as brutal raiders and
demon-worshipers. Many believe that kholo are witches, cannibals, and worse. The truth is more complex. Kholo are eminently practical and pragmatic hunters and raiders. To them, honor is just another word for pointless risk. Any loss of a kholo affects not just the individual, but their packmates and kin as well. Wasting time on anything but victory, whether it's mercy or cruelty, is seen as little shy of immoral. Kholo are masters of ambushes, tactical feints, and psychological warfare. Equally misunderstood is the kholo practice of ancestor worship and endocannibalism. Kholo consume their dead as a sign of reverence, holding a grand feast and transforming the bones into art or weapons. Kholo extend this honor to respected foes, hoping to bring their enemy's cunning or strength into the clan.
You Might...
- Be physically demonstrative—hugging, punching, or licking your friends.
- Keep a bone from a favorite relative to ask for advice.
Others Probably...
- Are intimidated by your size, teeth, and eerie laugh.
- Respect the brutal efficiency of your hunting style.
Physical Description
Kholo are hyena-like humanoids with short muzzles, sharp teeth, and large and expressive round ears. Their bodies are covered in shaggy fur, rougher on the back and softer and lighter on the stomach and throat, usually in an off-white, tan, or brown shade; spots and stripes are both common. Kholo typically stand between 6 and 7 feet tall. Women are usually about a head taller than men and correspondingly stronger. Kholo are considered adults at 15 and live about 60 years on average.
Society
Kholo generally live in semi-nomadic clans of 10 to 20 family groups, containing between 100 to 200 members. They are ruled by a council of female kholo who are typically selected from the elders of each family. Bonekeepers focus on tending to the wishes of kholo ancestors and gods— they take their name from the ancestral bones that festoon their clothing and homes. Storytellers serve as teachers and sages, and are expected to have an encyclopedic knowledge of clan history, regional lore, and anything else relevant to the clan.
Beliefs
Kholo have an unsentimental, matter-of-fact approach to life and prioritize results over methods. They are usually loyal and generous to their people and ruthless toward outsiders—whether this behavior is considered acceptable varies depending on who they view as “their people.”
Many kholo pay homage to
Lamashtu, both as the originator of their people and a guide in a chaotic world. However, some kholo often give homage to
Calistria and
Shelyn.
Nethys is the patron of bonekeepers.
Popular Edicts strengthen your allies and packmates, recount the tales of your ancestors, neutralize foes with tactics and cunning
Popular Anathema risk yourself or your packmates for no reason, let a dead kholo or loved one rot like carrion
Names
Newborn kholo are given a root name, typically that of a bone, plant, or animal (though never Hyena, as this is considered narcissistic). As a kholo reaches certain milestones in their life, they add descriptors to their name.
Sample Names
Baobab, Jackal, Onyx Elephant in Shadows, Red Thorn, Unbent Iron Reed, White Acacia, Wistful Tooth, Woodpecker
Kholo Mechanics
Hit Points
8
Size
Medium
Speed
25 feet
Attribute Boosts
Strength
Intelligence
Free
Attribute Flaw
Wisdom
Languages
CommonKholoAdditional languages equal to your Intelligence modifier (if it's positive). Choose from
Draconic,
Elven,
Fey,
Iruxi,
Necril,
Orcish, and any other languages to which you have access (such as the languages prevalent in your region).
You can see in
dim light as though it were
bright light, so you ignore the
concealed condition due to dim light.
Bite
Your sharp teeth and powerful jaws are fearsome weapons. You have a jaws
unarmed attack that deals 1d6 piercing damage. Your jaws are in the
brawling group.