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Bregdi

Bregdis hunt warm-blooded prey, lurking in the waters of most major port cities before using their ray-like bodies and hooked claws to hitch onto the underside of boats pulling into port. From beneath the docks and in the channels of settlements, bregdis wait for the careless or unlucky to fall into the water, where they make quick work of their hapless victims.

Although bregdis have little more intelligence than most animals, a particularly opportunistic bregdi might realize that a fishing line often leads to a tasty meal. A bregdi that spots a fishing lure might grab it gently with its claw to imitate a fish caught on the line. Once a fisherman is “hooked” and starts to reel in, the bregdi plays along, slowly approaching the shore while making sluggish struggling motions. Once near land, the bregdi violently tugs on the lure to yank its unsuspecting prey into the water. Bregdis can survive out of water for short periods of time, but only the most desperate bregdis hunt on land.

Recall Knowledge - Animal (Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak BregdiCreature 8

Legacy Content

Uncommon N Large Animal Aquatic 
Source Pathfinder #159: All or Nothing pg. 81
Perception +18; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +15, Athletics +19, Stealth +15, Survival +16 (+18 to Track a creature at half its Hit Points or fewer)
Str +6, Dex +4, Con +4, Int -4, Wis +3, Cha -3
Partial Amphibian The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet.
AC 25; Fort +18, Ref +16, Will +15
HP 160; Weaknesses fire 10
Speed 20 feet, swim 40 feet
Melee [one-action] jaws +19 [+14/+9] (reach 10 feet), Damage 2d12-2+8 piercingMelee [one-action] hook claw +19 [+15/+11] (agile, reach 10 feet), Damage 2d8-2+8 piercing plus GrabAquatic Ambush [one-action] Capsize [one-action] (attack) The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 33 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher.Swallow Whole [one-action] (attack) Medium, 2d8+7 bludgeoning, Rupture 18Tug [one-action] The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water). The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space.