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PFS StandardStone Giant

Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature.

A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Stone GiantCreature 8

N Large Earth Giant Humanoid 
Source Bestiary pg. 170
Perception +16; darkvision
Languages Common, Jotun
Skills Acrobatics +14, Athletics +20, Intimidation +14, Stealth +14 (+18 in rocky terrain)
Str +6, Dex +2, Con +4, Int +0, Wis +1, Cha +0
Items +1 striking greatclub, sack with 5 rocks
AC 27; Fort +18, Ref +14, Will +14
HP 150
Catch Rock [reaction]
Speed 35 feet
Melee [one-action] greatclub +21 [+16/+11] (backswing, magical, reach 10 feet, shove), Damage 2d10+12 bludgeoningMelee [one-action] fist +20 [+16/+12] (agile, reach 10 feet), Damage 2d6+14 bludgeoningRanged [one-action] rock +18 [+13/+8] (brutal, range increment 120 feet), Damage 2d6+12 bludgeoningBig Swing [two-actions] The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.Throw Rock [one-action]

All Monsters in "Giant"

Cave Giant6
Cloud Giant11
Desert Giant9
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tomb Giant12
Wood Giant6


Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.

Sidebar - Treasure and Rewards Giant Bags

Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.

Sidebar - Locations Giant Locations

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.