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There is a Legacy version here.

PFS StandardCaligni Skulker

Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike. When pressed into combat by more powerful caligni, skulkers will often be sacrificed in waves to wear down the enemy. Otherwise, skulkers are fairly cautious and prefer to flee unwinnable situations.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Caligni SkulkerCreature 3

Medium Caligni Humanoid 
Source Monster Core pg. 48
Perception +10; greater darkvision, light blindness
Languages Caligni
Skills Acrobatics +10, Athletics +6, Stealth +12, Thievery +10
Str +0, Dex +4, Con +3, Int -1, Wis +2, Cha +1
Items dagger, darkening poison (3 doses)
AC 21; Fort +11, Ref +12, Will +8
HP 45 (final night)
Final Night (darkness, occult) When the caligni skulker dies, their remains dissolve into a 20-foot emanation of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a +10 counteract modifier. The skulker's possessions are left in a pile where they died.
Speed 25 feet
Melee [one-action] dagger +12 [+8/+4] (agile, finesse, versatile S), Damage 1d4+2+4 piercing plus darkening poisonRanged [one-action] dagger +12 [+8/+4] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing plus darkening poisonSneak Attack The caligni skulker deals 1d6 extra precision damage to off-guard creatures.Tumble Behind When the caligni skulker Tumbles Through a creature's space, that creature is off-guard against the next attack the skulker makes against it before the end of its turn.

All Monsters in "Caligni"

NameLevel
Caligni Assassin8
Caligni Caller6
Caligni Dancer1
Caligni Hunter4
Caligni Skulker2
Caligni Slayer3
Caligni Vanguard5

Caligni

Source Monster Core pg. 48
Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal

Sidebar - Advice and Rules Darkening Poison

Many calignis keep several doses of darkening poison, an uncommon injury poison made from Darklands spider venom, on hand to incapacitate foes. A dose of darkening poison costs 5 gp, is of light Bulk, is held in 2 hands, and has the following statistics.

Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and creatures you can see only with darkvision are concealed from you (1 round); Stage 3 1d6 poison and creatures you can see only with darkvision are hidden from you (1 round)

Sidebar - Additional Lore The Caligni Legacy

The calignis are descendants of humans who, millennia ago, fled underground to escape a devastating cataclysm and begged for salvation from malevolent, shadowy demigods known only as the Forsaken. The Forsaken warped the refugees into tough survivors, but at a price: every caligni that dies transforms into energy as a scrap of their soul feeds the Forsaken. The Forsaken themselves later vanished despite these offerings, leaving shadowy proxies to shape calignis and their culture.