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There is a Legacy version here.

PFS StandardAugnagar (Hunger Qlippoth)

The brutish and gluttonous augnagar live to feast—preferably on rotten flesh and, when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have swollen, spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked stings perfect for slicing flesh.

An augnagar that gorges sufficiently, especially on other augnagars, can grow so massive it can't even move, thrashing and festering where it lies. It eventually flies into a frenzy of self-cannibalism as it rips apart its own flesh to feast on. From the ruinous remains emerges a thulgant—a smaller but more powerful qlippoth.

Recall Knowledge - Fiend (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AugnagarCreature 13

Uncommon Huge Fiend Qlippoth Unholy 
Source Monster Core pg. 281
Perception +27; darkvision, scent (imprecise) 30 feet, truesight
Languages Chthonian; telepathy 100 feet
Skills Acrobatics +25, Athletics +26, Intimidation +24
Str +8, Dex +5, Con +8, Int -2, Wis +5, Cha +4
AC 34; Fort +26, Ref +21, Will +23
HP 205; Immunities controlled, fear; Resistances mental 15, physical 15 (except cold iron)
Speed 40 feet, climb 40 feet, fly 40 feet
Melee [one-action] jaws +26 [+21/+16] (magical, reach 10 feet, unholy), Damage 3d12-2+14 piercing plus 3d6 persistent bleed and rotting curseMelee [one-action] sting +26 [+22/+18] (agile, magical, finesse, reach 15 feet, unholy), Damage 3d8-2+14 slashing plus 3d6 persistent bleedOccult Innate Spells DC 29 (-4 dmg); 5th translocate (×3); Constant (7th) truesight
Confusing Display [two-actions] (concentrate, emotion, fear, incapacitation, mental, occult, visual) The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is stupefied 1 for 1 round.
Failure The creature is stupefied 1 and confused for 1 minute.
Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality [two-actions] (occult, void) Frequency once per day; Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 14d6 void damage with a DC 32 basic Fortitude save. A creature that fails its save is also fatigued. If any creatures take damage from this activity, the augnagar becomes quickened for 1 round, and it can use the extra action only to Stride or Strike.Rotting Curse (curse, disease, occult) Saving Throw DC 30 Fortitude; Stage 1 drained 1 (1 day); Stage 2 drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. When the victim takes piercing or slashing damage, creatures within 30 feet must succeed at a DC 30 Fortitude save or become sickened 1. The victim automatically fails this save (1 day).

All Monsters in "Qlippoth"

NameLevel
Augnagar (Hunger Qlippoth)14
Chernobue12
Cythnigot (Spore Qlippoth)1
Gongorinan (Brood Qlippoth)11
Nyogoth10
Shoggti7
Thulgant (Scour Qlippoth)18
Vlorian Cythnigot3

Qlippoth

Source Monster Core pg. 280
Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.