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PFS StandardLiving Grove

A living grove is a singular connected entity, with dozens of genetically identical trunks united within the same root system. At rest, a living grove resembles nothing so much as a small arboretum of birch and aspen trees, though oak and redwood varieties that are significantly larger and tougher exist as well.

Recall Knowledge - Elemental (Arcana, Nature): DC 20
Recall Knowledge - Plant (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Living GroveCreature 5

Large Elemental Plant Wood 
Source Rage of Elements pg. 207 2.0
Perception +10; tremorsense 30 feet
Languages Arboreal, Muan; (understands but can't speak)
Skills Nature +8, Stealth +8 (+11 in forests or grasslands), Survival +7
Str +4, Dex +0, Con +5, Int +0, Wis +1, Cha +1
Defensive Camouflage The living grove can Hide in natural environments even if it doesn't have cover. While Hiding, its root system is safely covered in dirt, granting the grove a +3 status bonus to AC. A critical hit cracks this protective layer of earth to disperse in the wind, ending the effect.
AC 19 (12 without defensive camouflage); Fort +7, Ref +2, Will +10
HP 90; Immunities bleed, paralyzed, poison, sleep; Weaknesses axes 5, fire 7
Speed 20 feet
Melee [one-action] branch +10 [+5/+0], Damage 2d8+4 bludgeoningRanged [one-action] nuts +6 [+1/-4] (range increment 20 feet), Damage 2d6+4 bludgeoningEngulf [two-actions] DC 17, 5d8 bludgeoning, Escape DC 15, Rupture 10. A creature Engulfed by the living grove must also attempt a basic Fortitude save as it's battered between the thin, tightly packed trunks.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned 2.
Critical Failure The creature is stunned 4.

Sidebar - Locations Slumbering Giants

Long before mortal civilization, living groves made their way to the Universe, buried their roots deep for safety, and fell dormant. A handful of these ancient elementals survive to this day, numbering among the oldest non-immortal entities yet living on the plane. Their long separation from the Plane of Wood has sent most into a deep hibernation, but an infusion of planar energy or powerful primal magic could potentially wake them up.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Pine Pangolin7
Snapdrake8
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204 2.0
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.