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Ticktock

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TicktockCreature 15

Legacy Content

Unique LE Small Fiend Velstrac 
Source Pathfinder #191: The Destiny War pg. 53
Male storykin variant sacristan velstrac
Perception +27; echolocation 120 feet, no vision, painsense
Languages Common, Infernal, Shadowtongue
Skills Acrobatics +30, Athletics +28, Crafting +29, Thievery +28, Torture Lore +27
Str +6, Dex +8, Con +6, Int +5, Wis +3, Cha +0
Echolocation Ticktock can use his hearing as a precise sense at the listed range.
Painsense (divination, divine) Ticktock automatically knows whether a creature he hears has any of the doomed, dying, or wounded conditions, as well as the value of those conditions.
Items The Forge
AC 38; Fort +26, Ref +28, Will +23; +1 status to all saves vs. magic
HP 255, regeneration 15 (deactivated by good or silver); Immunities blinded, cold; Weaknesses good 15, silver 15
Tick Tock Tick Tock (auditory, aura, divine, enchantment, mental, sonic) 30 feet. When a creature ends its turn in the aura, the constant clicking and ticking sounds coming from Ticktock worm into its thoughts and fill the listener with the sense that time is speeding up for everyone but itself. The creature must succeed at a DC 32 Will save or become slowed 1 (or slowed 2 on a critical failure) until the end of its next turn.Attack of Opportunity [reaction]
Speed 25 feet, climb 25 feet
Melee [one-action] tool fingers +30 [+26/+22] (agile, evil, magical, versatile S), Damage 3d4-2+14 piercing plus 1d6 evil and 2d6 persistent bleedDivine Innate Spells DC 35 (-4 dmg); 8th chilling darkness; 3rd fear
Shadow Scream [three-actions] (aura, concentrate, darkness, divine, evocation, mental, sonic) The sacristan opens their mouth to unloose a series of thunderous clicking sounds. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 35 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.