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Calmont

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite CalmontCreature 4

Legacy Content

Unique LE Small Halfling Humanoid 
Source Pathfinder #145: Hellknight Hill pg. 27
Male halfling rogue 3
Perception +8; keen eyes
Languages Common, Goblin, Halfling
Skills Acrobatics +11, Athletics +9, Breachill Lore +10, Deception +9, Intimidation +9, Mercantile Lore +6, Society +9, Stealth +13, Thievery +13
Str +2, Dex +4, Con +1, Int -1, Wis -1, Cha +2
Items +1 shortbow (20 arrows), lesser healing potion (2), dagger, leather armor, thieves' tools
AC 22; Fort +8, Ref +13, Will +8
HP 50
Deny Advantage Calmont isn't flat-footed to hidden, undetected, or flanking creatures of level 3 or lower.Nimble Dodge [reaction] Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. Effect You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, versatile S), Damage 1d4+2+4 piercingRanged [one-action] shortbow +11 [+6/+1] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6+2 piercingRanged [one-action] dagger +11 [+7/+3] (agile, thrown 10 feet, versatile S), Damage 1d4+2+4 piercingQuick Draw [one-action] You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.Sneak Attack Calmont deals 1d6 extra damage to flat-footed creatures.Surprise Attack If Calmont used Deception or Stealth for initiative, creatures that haven't acted are flat-footed to Calmont on the first round of combat.