All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardYeti

Nearly a myth, a yeti is rarely seen—and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the “abominable snowmen”: monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow.

In actuality, most yetis protect the world rather than hunt its other denizens, guarding eldritch portals that link the mortal Universe and other, much stranger dimensions of reality. From within these snow-covered arches and ancient stone doorways, aliens, living nightmares, fiends, and worse can emerge into the world. Yetis who guard these portals sometimes succumb to the horrors within, taking on the bloodthirsty urges and horrific behaviors of the very monsters they strive to guard against. Driven out of their clans and forced to wander alone, they give rise to the myth of the abominable snowman. These exiled yetis often fully embrace the corrupting elements that caused their exile in the first place, growing more powerful and more deadly.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite YetiCreature 6

Uncommon Large Humanoid 
Source Monster Core pg. 354
Perception +17; darkvision, scent (imprecise) 30 feet
Languages Aklo
Skills Athletics +16, Stealth +14 (+17 in snow), Survival +13
Str +5, Dex +2, Con +4, Int -1, Wis +4, Cha -1
Snowblind When Hiding, the yeti is concealed by any snowfall, even if it's not thick enough to make other creatures concealed.
AC 23; Fort +17, Ref +13, Will +15; +4 status to all saves vs. fear and dreams
HP 135; Immunities cold; Weaknesses fire 10
Nightmare Guardian Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti who falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a –1 status penalty to AC.Vanish [reaction] Trigger The yeti is hidden or undetected while not in combat, and a creature would observe it; Effect The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden.
Speed 35 feet, climb 20 feet; arctic passage
Melee [one-action] claw +17 [+12/+7], Damage 2d10+2+5 slashingArctic Passage The yeti ignores difficult terrain caused by ice or snow.Grisly Arrival [free-action] (emotion, fear, mental) Trigger The yeti hits a creature in the first round of combat and the yeti was hidden from that creature at the start of combat; Effect Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 25 Will save. On a failure, the creature is frightened 2; on a critical failure, it's frightened 4.Rend [one-action] claw

Sidebar - Treasure and Rewards Yeti Crafts

Lone exiles of yeti clans have little use for treasure and leave the gear of their slain victims behind, where it is quickly covered by snowfall. Clan-based yetis, on the other hand, create beautifully carved stonework, some of which they shape into protective talismans of rare beauty