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There is a Legacy version here.

PFS StandardIce Linnorm

The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.

Recall Knowledge - Dragon (Arcana): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ice LinnormCreature 16

Uncommon Gargantuan Cold Dragon 
Source Monster Core pg. 221
Perception +29; darkvision, scent (imprecise) 60 feet, truesight
Languages Aklo, Draconic, Fey
Skills Acrobatics +26, Athletics +30
Str +9, Dex +5, Con +7, Int -3, Wis +6, Cha +7
AC 39; Fort +30, Ref +26, Will +25; +1 status to all saves vs. magic
HP 310, regeneration 10 (deactivated by cold iron; Immunities cold, curse, paralyzed, sleep; Weaknesses cold iron 15, fire 10
Curse of Frost (cold, curse, primal) When a creature slays the ice linnorm, it must succeed at a DC 38 Will save or gain weakness to cold 15 with an unlimited duration.Reactive Strike [reaction] Tail only.
Speed 35 feet, fly 100 feet, swim 40 feet; unfettered movement
Melee [one-action] jaws +32 [+27/+22] (reach 25 feet, magical), Damage 3d12-2+17 piercing plus ice linnorm venomMelee [one-action] claw +32 [+28/+24] (reach 20 feet, agile, magical), Damage 3d8-2+17 slashingMelee [one-action] tail +32 [+28/+24] (reach 25 feet, agile, magical), Damage 3d6-2+17 bludgeoning plus Improved GrabPrimal Innate Spells DC 36 (-4 dmg); 7th truesight; Constant (8th) unfettered movement
Constrict [one-action] 2d6+18 bludgeoning, DC 36Ice Linnorm Venom (cold, poison) Saving Throw DC 36 Fortitude; Maximum Duration 10 rounds; Stage 1 5d6 cold damage and drained 1 (1 round); Stage 2 7d6 cold damage and drained 2 (1 round)Icemire Breath [two-actions] (cold, primal) The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 36 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is immobilized by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 32 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by Icemire Breath. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. The linnorm can't use Icemire Breath again for 1d4 rounds.

All Monsters in "Linnorm"

NameLevel
Cairn Linnorm18
Crag Linnorm14
Fjord Linnorm16
Ice Linnorm17
Shoal Linnorm15
Taiga Linnorm19
Tarn Linnorm20
Tor Linnorm21
Young Linnorm7

Linnorm

Source Monster Core pg. 220
Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival more notorious dragons' brutality.

Sidebar - Additional Lore Death Curses

The death curses of the linnorms are often the subjects of tragic sagas, and those who would think themselves vanquishing heroes for slaying a linnorm often meet their dooms soon thereafter, succumbing to these curses well after the passing of the linnorm responsible for bestowing it.

Sidebar - Treasure and Rewards Linnorm Hoards

As with true dragons, linnorms tend to amass immense piles of treasure in their lairs. These hoards consist of the weapons, gear, and belongings of would-be vanquishers more often than minted coins or works of art.

Sidebar - Additional Lore Linnorm Kings

In the storied Lands of the Linnorm Kings, the slaying of a linnorm is traditionally required for those who would claim a nation's crown. Recently, though, the Linnorm King White Estrid claimed her crown not by slaying a linnorm, but by beating him into submission, gaining a powerful and dangerous ally to help secure her rule.

Sidebar - Related Creatures Other Linnorms

Linnorms exist in a variety of forms beyond the four detailed here. The gaunt cairn linnorm, the spiny taiga linnorm, and the aquatic fjord linnorm each terrorize their own specific regions of the Universe.