All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Rift Chameleon

Rift chameleons are best known for their unsettling ability to swallow creatures significantly larger than themselves, thanks to a digestive tract that connects to its own pocket of the Ethereal Plane. When two or more rift chameleons remain in proximity for extended periods of time, their partially extradimensional nature begins to subtly warp the surrounding terrain. Direction and distance become confused to all but the lizards, making it easy for locals to get lost in places they once thought familiar.

Recall Knowledge - Beast (Arcana, Nature): DC 20
Recall Knowledge - Ethereal (Occultism): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rift ChameleonCreature 2

Uncommon Small Air Beast Ethereal 
Source Howl of the Wild pg. 146 2.0
Perception +9; darkvision, scent (imprecise) 30 feet
Languages Aklo; can't speak any language
Skills Athletics +7, Stealth +8 ((+11 to Hide)), Survival +6
Str +4, Dex +2, Con +3, Int -2, Wis +1, Cha +3
Ethereal Camouflage A rift chameleon can Hide, even if it doesn't have cover, but it cannot be concealed from creatures on the Ethereal Plane.
AC 17 all-around vision; Fort +8, Ref +7, Will +6
HP 30
Speed 25 feet, climb 20 feet
Melee [one-action] jaws +9 [+4/-1], Damage 1d10-2+4 piercing plus GrabMelee [one-action] tail +9 [+5/+1] (agile), Damage 1d8-2+4 bludgeoningMelee [one-action] tongue +9 [+4/-1] (reach 10 feet), Effect tongue pullExtradimensional Gullet (extradimensional) The rift chameleon's innards exist partially on the Ethereal Plane, allowing it to swallow any number of creatures, even ones larger than itself. Creatures that Escape or cut themselves free from the chameleon's stomach reappear in the Universe adjacent to the rift chameleon's position. Creatures cannot escape from the rift chameleon's gullet using teleportation effects unless those effects can also cross planar boundaries.Flickering Dash [one-action] (occult, teleportation) Frequency once per round; Effect The rift chameleon Strides twice. During this movement, it flits quickly between the Universe and the Ethereal Plane, gaining resistance 5 to physical damage.Swallow Whole [one-action] (attack) Large, 1d12+2 bludgeoning, Rupture 10Tongue Pull Any creature hit by the rift chameleon's tongue is pulled adjacent to the chameleon. The creature is off-guard to the next Strike the rift chameleon makes against it this round.

All Monsters in "Ethereal Wildlife"

NameLevel
Ghost Ape4
Mist Bear7
Rift Chameleon3

Ethereal Wildlife

Source Howl of the Wild pg. 146 2.0
The following animals all have ties to the Ethereal Plane.