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Nok-Nok (Level 1)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Nok-Nok (Level 1)Creature 2

Legacy Content

Unique CE Small Goblin Humanoid 
Source Kingmaker Companion Guide pg. 57
Male irongut goblin rogue (Criminal background)
Perception +16; (expert) darkvision
Languages Common, Goblin
Skills Acrobatics +9 (trained), Athletics +6 (trained), Deception +7 (trained), Diplomacy +7 (trained), Intimidation +7 (trained), Performance +7 (trained), Religion +4 (trained), Society +5 (trained), Stealth +9 (trained), Survival +4 (trained), Thievery +9 (trained), Underworld Lore +5 (trained)
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items cookware, flint and steel, kukris (2), leather armor, rations (1 week), shortbow (20 arrows), thieves' tools, torches (6), waterskin, wooden religious symbol
AC 20; Fort +8, Ref +11, Will +6
HP 27
Speed 25 feet
Melee [one-action] kukri +6 [+2/-2] (agile, finesse, trip), Damage 1d6+2+1 slashingRanged [one-action] shortbow +9 [+4/-1] (deadly d10, range 60 feet), Damage 1d6+2 piercingAncestry Feats Very SneakyClass Feats Twin FeintClass Abilities Rogue's Racket (scoundrel), Sneak Attack 1d6, Surprise AttackSkill Feats Experienced Smuggler, PickpocketTwin Feint [two-actions]