All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardHarvest Regiment

Great fruiting trees grow in massive orderly rows in a region of the Plane of Wood called Armory Grove. Over the course of decades, a regiment tree's branches grow heavy, laden with fruits uncannily shaped like people. They're cultivated by retired warriors whose tireless work ensures that these fruits grow into a form suitable for battle. Their efforts instill tactical knowledge in these fruit warriors so they're prepared to fight as soon as they fall from the tree—which they do simultaneously, forming one battle-ready unit. Each soldier is equal in skill and similar in form, with a wooden outer shell that splits into portions as the flesh of the fruit inside ripens. A slain warrior contains seeds within its body that can slowly germinate in rich soil with enough water—or blood. Every battlefield can become a new garden.

Recall Knowledge - Elemental (Arcana, Nature): DC 24
Recall Knowledge - Plant (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Harvest RegimentCreature 7

Gargantuan Elemental Plant Troop Wood 
Source Rage of Elements pg. 214 2.0
Perception +17; low-light vision
Languages Fey, Muan
Skills Athletics +16, Survival +15
Str +6, Dex +1, Con +3, Int -1, Wis +3, Cha -2
AC 24; Fort +14, Ref +12, Will +14
HP 115 (16 squares); Thresholds 90 (12 squares), 45 (8 squares); Weaknesses area damage 10, fire 10, splash damage 5
Juice Shower When a harvest regiment is critically hit or critically fails a save against a damaging effect, sticky fruit juices splash out. This affects all creatures in a 5-foot emanation. A splashed creature takes a –10-foot status penalty to its Speeds and everything is concealed to it. A creature can Interact to clear off the juice.Troop Defenses
Speed 25 feet; troop movement
Form Up [one-action] Raise Shells [one-action] The troop raises fragments of their shells shaped like shields to gain a +2 circumstance bonus to AC until the start of their next turn.Seed Volley [two-actions] The harvest regiment spits an orderly volley of hard seeds drawn from within their bodies. This volley is a 10-foot burst within 120 feet that deals 3d10 bludgeoning damage (DC 21 basic Reflex save). When the harvest regiment is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Shell Smash [one-action] to [three-actions] Frequency once per round; Effect The harvest regiment engages in a coordinated melee attack against each enemy within 5 feet, with a DC 21 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d8+3 bludgeoning damage
[two-actions] 2d8+9 bludgeoning damage
[three-actions] 2d8+12 bludgeoning damage
Troop Movement Whenever the harvest regiment Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving.

Sidebar - Related Creatures Out of Season

The harvest regiment stat block represents the troop when it's harvested at exactly the right time. A “green,” or unripe, regiment might be pressed into service before it's ready, and an overripe version could fall off the tree partially rotten. Both of these use the weak adjustments and have 126 HP with thresholds of 84 and 42 HP. A green regiment loses juice shower and weakness to fire, and a rotten regiment's juice shower makes the creature sickened 1 if it fails a DC 23 Fortitude save instead of the normal effect.