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Royal Basilisk

The royal basilisk is aptly named, not for only the metal crown upon its head but also for the unique potency of its poison. The creature's poison manifests as a sort of cloying vapor that sticks onto and eats away at anything it touches. Their mastery of poison does appear to come at a cost, as the royal basilisk has no ability to petrify its prey. Although the royal basilisk can painstakingly shape a crown, some made of simple iron and others of rare skymetals, they much prefer to collect crowns crafted by other creatures.

Recall Knowledge - Beast (Arcana, Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Royal BasiliskCreature 13

Rare Huge Beast 
Source Howl of the Wild pg. 127 2.0
Perception +14; darkvision, scent (imprecise) 120 feet, tremorsense (precise) 60 feet
Skills Acrobatics +11, Athletics +14, Stealth +11, Survival +12
Str +8, Dex +5, Con +7, Int -3, Wis +6, Cha +2
Items iron crown
AC 20; Fort +13, Ref +9, Will +10
HP 290; Immunities poison; Resistances acid 15
Crowned Royalty The royal basilisk's crown is firmly attached to its head but can be Disarmed as though it were a held item. Without a crown, the royal basilisk's mastery over poison is weakened enough that it loses its miasmatic shroud. The royal basilisk can equip a crown within its tail's reach as an Interact action. A royal basilisk's crown is normally made of iron and enables the basilisk to use miasmatic shroud, but crowns made of other, more exotic materials might confer different abilities.Miasmatic Shroud (aura, poison) 15 feet. The poison in the breath of the royal basilisk makes the air around it a haze, concealing it from all creatures outside the aura, but it cannot use this concealment to Hide or Sneak. When a creature ends its turn within the aura, it is exposed to royal basilisk venom.
Speed 30 feet, climb 30 feet, swim 30 feet
Melee [one-action] jaws +14 [+9/+4] (reach 10 feet), Damage 4d10+11 piercing plus Improved Grab and royal basilisk venomMelee [one-action] tail +14 [+10/+6] (agile, reach 15 feet), Damage 4d8+11 bludgeoningRanged [one-action] spit +11 [+6/+1] (poison, range 120 feet), Damage 5d10 poison plus royal basilisk venomGreater Constrict [one-action] 4d8+3 bludgeoning, DC 19Royal Basilisk Venom (poison) Saving Throw DC 23; Maximum Duration 6 rounds; Stage 1 2d10 poison and clumsy 2 (1 round); Stage 2 3d10 poison and clumsy 3 (1 round); Stage 3 4d10 poison, clumsy 3, and slowed 1 (1 round)Stone-Hewing Spit [two-actions] (acid) The royal basilisk spits its poison with immense force, dealing 5d10 acid and 5d8 piercing damage (DC 19 basic Reflex save) to creatures in a 240-foot line and exposing each creature that took damage to royal basilisk venom. The line penetrates barriers with Hardness of less than 20, ignoring any bonuses they'd provide from cover. The royal basilisk can't use Stone-Hewing Spit again for 1d4 rounds.Swallow Whole [one-action] Large, 5d10 acid damage, Rupture 30Wrap in Coils [one-action] Requirements A Large or smaller creature is grabbed or restrained in the royal basilisk's jaws; Effect The royal basilisk moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The royal basilisk's coils can hold as many creatures as will fit in its space.

All Monsters in "Basilisk"

NameLevel
Basilisk5
Dracolisk9
Royal Basilisk13

Basilisk

Source Monster Core pg. 39
Nethys Note: This entry did not have a separate description for the family