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Tardigrade Swarm



Recall Knowledge - Animal (Nature): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Tardigrade SwarmCreature 11

Large Amphibious Animal 
Source Howl of the Wild pg. 187 2.0
Perception +21; tremorsense (imprecise) 30 ft
Skills Athletics +17, Survival +19
Str +2, Dex +4, Con +6, Int -5, Wis +3, Cha +1
Eyespots A tardigrade swarm can't see anything beyond 30 feet.
AC 26; Fort +24, Ref +19, Will +17
HP 120; Immunities precision, swarm mind Resistances all damage 10 (except area and splash)
Tun Marbles As the tardigrade swarm is damaged, the bodies of those that enter a tun state make the ground treacherous. When the tardigrade swarm drops below 70 Hit Points, the space they occupy is considered difficult terrain.
Speed 25 feet, climb 25 feet
Stylets [one-action] Each enemy in the swarm's space takes 4d8 piercing damage (DC 30 basic Reflex save). Creatures that fail their save become drained 1 or increase their drained condition by one, to a maximum of drained 4.

All Monsters in "Tardigrade"

NameLevel
Giant Tardigrade9
Tardigrade Swarm12

Tardigrade

Source Howl of the Wild pg. 187 2.0
Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.