Hippocampus Retreat
Spell 1Attack Concentrate Manipulate Morph Source Howl of the Wild pg. 86 2.0Traditions arcane,
primalCast [two-actions] ;
Requirements You’re mostly or totally submerged in water
Range 10 feet;
Targets 1 creature
Defense AC
You temporarily shape your lower limbs into the tail of a hippocampus in order to swim away from a nearby foe after dealing a parting blow. Attempt a melee spell attack roll against the target’s AC, dealing 2d6 bludgeoning damage on a hit (or double damage on a critical hit). Then,
Swim up to 30 feet; if you already have a
swim Speed, you can Swim up to your Speed with a +10-foot circumstance bonus. You gain a +2 circumstance bonus to your AC against reactions triggered by this movement. At the end of the movement, your lower limbs return to normal.
Heightened (+1) The damage increases by 1d6.