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Tino (Oni Form)

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 48
Recall Knowledge - Humanoid (Society): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

Tino (Oni Form)Creature 18

Legacy Content

Unique LE Large Fiend Giant Humanoid Oni 
Source Pathfinder #168: King of the Mountain pg. 47
Dimensional superimposition form of Tino Tung
Perception +12; darkvision
Languages Common, Nagaji, Tengu, Tien; (can't speak any language)
Skills Acrobatics +17, Athletics +17, Deception +6, Diplomacy +13, Intimidation +17, Irori Lore +13, Medicine +11, Occultism +11, Religion +13
Str +9, Dex +6, Con +6, Int +5, Wis +5, Cha +4
Items +3 major striking kanabo (as greatclub with reach)
AC 23 (45 with Wall of Iron); Fort +14, Ref +14, Will +10
HP 320
Ferocity [reaction] Retributive Strike [reaction] Stalwart Guardian Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.Toughest Teamwork: Catapult Ally [reaction] Trigger An ally using a move action moves within reach of Tino's kanabo; Effect Tino scoops his ally with his kanabo and flings them 30 feet in any direction. They can continue any remainder of their movement from their landing location.
Speed 35 feet
Melee [one-action] head +17 [+12/+7] (deadly d10, reach 10 feet, sweep), Damage 5d8+17 piercingMelee [one-action] fist +17 [+13/+9] (agile, finesse, nonlethal, reach 10 feet, unarmed), Damage 5d6+17 bludgeoningMelee [one-action] kanabo +15 [+10/+5] (backswing, reach 15 feet, shove), Damage 5d10+15 bludgeoningA Kanabo to an Oni [two-actions] Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.Earth-Shattering Strike [one-action] Requirements Tino's previous action was to successfully Strike an enemy with a weapon that dealt bludgeoning damage; Effect A shockwave blasts out from the force of Tino's strike. Tino attempts a single Athletics check again the Fortitude DC of all enemies within 15 feet. Regardless of the result of the check, all terrain within the area becomes difficult terrain as the ground is cracked into loose shards.
Critical Success Tino pushes the creature 10 feet, knocks it prone, and deals 6d6 bludgeoning damage to it.
Success Tino pushes the creature 10 feet and knocks it prone.
Failure Tino pushes the creature 10 feet.
Flurry of Blows [one-action] Frequency once per round; Effect Tino makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Wall of Iron [one-action] Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.