There is a Legacy version
here.
Vampiric Maiden
[two-actions] Spell 4Concentrate Manipulate Void Source Player Core 2 pg. 254Traditions arcane,
divine,
occultCatalysts Unsullied BloodRange 30 feet;
Targets 1 creature
Saving Throw Fortitude;
Defense Fortitude
A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is
immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first.
Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it
Escapes (the DC is your spell DC), whichever comes first.
Heightened (+1) The piercing and void damage increase by 1d4 each.